Assyria

Where Blood and Death were Born.

Assyria - The Creation

   Created only by a sun, Assyria was a mere spec of dust - nothing in the solar system. As dust, particles, debris and all began to collect for a millennia, that is when it happened. The Big Bang. Here in this solar system, lied afar from the Milky Way and Andromeda, there is no such thing as God or any God. Here, things happen for a reason. A reason known as Punishment. Everything has a price. An effect. An outcome.

   From the huge expansion of the space and air inside the Big Bang, a gargling boom ruptured from the location of the mass expansion. Soon then, an eruption of light and blunt force pulverised planets and galaxies harboring the new coming one. Killing off those near and that harbor, collecting the planets masses and cores as its own, using them to create its own planets. This solar system is far different from others. This one acts like it's a living organism. Wanting to create something of its own the solar system devoured the harboring galaxies and planets.

   In the creation beginning of this new solar system, the planets were made by the own solar system itself by combining all the debris and dust the solar system could provide and collect. Planets began to form through the dust and masses, collecting and forming large balls of hot gas, oxygen, hydrogen and every base of elements that could form a planet. Through each planet took nearly thousands of years just to form, like a rip fruit. As years passed the solar system was happy with what it had created. One more thing was needed though: a sun. A birthing of a sun shunned, creating a bright blinding light. Hots gases of all sorts and dangerous states collided, forming the sun what was known to be called, Senneris.

   The sun, unlike the Milky Ways sun, was bigger than what our solar system (Milky Way) could ever provide. The sun took up most of the solar system, but it was not the main source in gravitational forces that kept the planets rotating around the sun and bounded in their places. No, it was one planet that had done so. The planet known as Lair. Lair was much like a sun in its core: harboring the gravitational forces and gases that keeps this solar system alive and rotating, as well as in place. The sun had no control, but Assyria and Lair.

   The rest of the planets in Assyria were to be known as Slear, Loden, Syill, Denizyn, and Syndrille. Lair was the largest of all planets, like Jupiter is with in the Milky Way. Lair was the biggest expansion of them all, the land masses inside the planet covering most, water being as equal as land. Lair was not even roughly the size of the sun in the Milky Way. Taking the size of even five of them combined, Lair produces enough charge to blow up the entire universe and/or this galaxy. Lair has that pure power, but nothing in the solar system made the planet acquire so.

   The Lairian solar system was not merely created by a God or any sorts. Not even by force. Force had a part, but the main creator was a dragon. A Frost Born. The female had an intent of creating something of her own. Something none has seen far by their own galaxies. She wanted her own birthplace to control. To give command and what more to make command and create it than to make your own galaxy. Under her own regulations and extents, a dragon by the name of Synile Annibal, a creationist, made Lair and Assyria (the galaxy). Soon, then Lair, the main planet, to be the main control base of the entire galaxy.

   But even then does a riot and war break out. Now, there is a war between the Syneath and Lair (species was named after the planet), as well as Slynn, Mithrill, Sear and Sire, Veethen, Lycean, The Acolytes, and the Feral, Blood, and Death Dragons. The Lair species has blasted their ways through the lands of the Syneath dragon species, taking ownership of what they think is theirs. Inevitably, they cannot. Desperation and salvation is what stands, but even then do they march to their imminent doom. For there will be no control of humanity in Lair for these lands are a under control of the species called the dragon.

Lair: Regions and Cities

   In Lair, there are several regions: Siethyia, Rohan, Illivian, Vorn, and Vroen. Amongst the side of everything being at its casual state with corruption, war, sin, death, and creation, Lair is upon its stakes even in the main city of where everything had happened: Lore. Lareiron on the other hand is the hopes and dreams of a new birth place of a Frost Born, trying to continue the generations and existence of the Frost Breed. The Frost Breed have been progressing for many years and soon their numbers have begun to drop, immensely. Now it is rare to even spot a Frost Born for the centuries of genocide and holocaust of the species. Thousands of years ago the first Frost Born, Markus, wasn't what Lair had in mind or even expected. He was a vigil, corrupt, insane, psychiatric, morbid, sanguinary, traitor; a mad man driven by war and decimation. To him, war was all he knew and to make it all happen to him he made it upon the Syneath breed to make them look like fools and the breed responsible for the causes on the planet.

   Syneath have been fighting for their lives to gain the respect they needed, to show that they weren't the ones on harm; but proving they weren't made them seem more deadly and dangerous. Syneath became intolerable, their aggression growing faster than time could fly. Death rates on humanity grew, Syneath becoming more volatile and feral by the seconds. Years passed and the Syneath grew more ambitious on blood and death, making it their daily hobby. Becoming morbid and creationists, Syneath breed drew to close to extermination of Lair, decimating denizens of the planet.

                                          Siethyia

Lore

   An ancient city filled with toppling buildings, once a city but now a fallen age. Sand and dirt cover most of the buildings, water filling in some of the gaps with segregated lands out in the far west. Lore is filled with ancient history and the land covered with men. The dead of the Fallen. Lore came to be known as the Land of the Fallen. And the true birthplace of the old King: Markus. Lair or Loreden being founded here.

   Lore seems to be the very distinct form of Lair, showing more control in government than any of the other regions of the planet. Societies collapse and regain recession, some even eluding it; others are plain people under the levels of society: nobles, priests, farmers, peasants, the order, and even warriors. Denizens of Lore have a variety, business rarely failing since the last recession. But in here, in Lore, the main control comes from the Lair or Loreden. Vile like their dragons, the Death Dragons, they hold more of the control and governing that anyone else in Lore.

Lareiron

   The second main city of Lair, being the coldest and harsh and vile of all cities of Lair. Where the palace and Frost Born co-reside along the side of the Legion. Stricken with the Slynn, Lareiron must face the fate of the Slynn and their volatile murder.

   The home of Markus, the old Frost Born King of Lair, Lareiron is the birthplace of the Frost Breed. This is where it all started. Where and who? Certainly not the king. The founder was not even human or Seethen. It was a dragon. A dragon by the name of Synile Annibal. She was the creator of the universe, the one Lair harbors in. She created the Frost species under the creation of Lairisian. Everything now in this planet and others she demands and controls. Synile was born, not then as a creator of the solar system, but the form of a dragon in Lareiron. Her birthplace was here as a creator. As the main breed of Lair: the Syneath.

   Years passed and her creation of the denizens of the planets soon up-rooted, multiplying. Cities, buildings and all were created and the first showing life of the Frost Breed. None can say why or who did it. Only the rider of Synile can know, and that is a young man by the name of Marcus Razen Jericho Lector.

Jiranad

   Survival of the Fittest and the Belly of the Beast, this is where desperation and salvation meet in the ordeal and battle of an upcoming war between the Mithrill and Seethen. Jiranad is the middle city of both the fighting cities: Lareiron and Aeoseth.

Aeoseth 

   Third bleak city of Lair, and the harboring city near Lareiron, Aeoseth is the second coldest city and the main city of the Veethen and Mithrill. Mithrill make this place more of a hostility place to live, but as they coerce and live, they make it harder for the Seethen to bare and co-side with allies.

Isemir 

   Covered with ice treading cities buried half way in nothing but ice and snow. Creatures of the darkness dwell at night and day, scavengers picking off bones of the dead. Corpses lie in the snow as those are of the men whom died in the war. Isemir is the land known to be the Frost Rouge.

Drelaand 

   Ice-covered land and filled with high trenched canyons filled with ice shelves and thick iced water. Drelaand used to be a valley filled with life, now, it's the freezer burn of Lair.

Serris 

   Corrupt with tensions of ballistic turmoils, Serris is either on its way into destruction or the extinction of its base-land and denizens. Serris used to be the land of all mortality and subordinate living. Now immortality is based upon the remnants of survival as denizens are struck to survive Serris' turmoil of the blanket of darkness.

                                  Vorn

 Korin

   Explore in the barren lands in Vorn, the land of Sorrow and Desperation. Deprived from other cities, Korin takes the most in vile explicit dragons. This is the main city where Hope Runs Deep. Bellow Korin is the Hallow, the city of the Aryan dragon species. The Hallow is a base under Korin where the Aryan Dragon species inhabit, as well as streams, lakes and rivers of the particle/chemical, Immersion, known for species to thrive for and take greed over anything and gain control.

   Korin is the second largest city in Vorn, but it pertains to most of Vorn's history and historical occurrences. The land is embedded deep with wild plains, forests, canyons, and terrains. The canyons were built years ago by a volcanic eruption a millennia ago. Rivers and oceans help break down the embedded rock, creating large crevasses and canyons, caves and caverns. Trenches narrowing down to at least thousands of miles in depth, nearly 23 miles in length from one side of the canyon to the other. It would be suicide just to jump from one basin to another.

   Rivers and streams flow through the valley, Karian Valley. The Karian Valley is the most well known valley of Vorn, harboring 78% of the exotic species that live in Vorn. The Karian Valley also connects to the Weaere Desert, the second driest and hottest place in Lair. Temperatures reaching to nearly 250° F. The highest on record reached to nearly 300°F, reaching to 298°F. Temperatures drop when darkness falls, falling to the negatives. Lowest is at about -23°F. The range is at -18°F.

Kryn

   Cities crowds it's land, beasts, dwarves and all surrounding the inside of the city, leaving nothing but buildings and scrap metal. Kryn is home of most of the Elite level dragons, and if not lower. Kryn is the fifth largest city in Vorn, bringing nothing but a barren land. Kryn was home to be the most industrial city of Vorn, but that all ended after D-Day.

   Kryn became the most hostile city in Vorn. Vorians habiting here going far beyond their expectations to live and thrive. They have to murder each other, becoming cannibals to live, feasting off on what they can get their hands on. Food was scarce here, with less of a variety of food to choose from. Kryn became a barren land, a death place only for those who knew how to survive in this death trap they call home. A species evolves to their territory, evolving to a greater species to survive and live in their habitat - and that's what they did.

   Buildings topple over one another, breaking down, rust covering the pipes, steel, and scrap metal. Shops and factories burned down from the riots years ago about the workers being payed less than what they had signed up for. Merchandise and machinery production failed, declining, dropping as expenses and rices went high. It was a repression and a depression in Kryn during D-Day. After D-Day, a war broke out. A war between Vorians and Hostiles as they found for the control and power over Immersion. In Kryn, everything lose business and shops, businesses, factories, manufacturing, merchandise and all, was all depleted and shut down. Banks failing, loans being cut off, and money being scarce, as well as food. Streets being dead, cars at the sides or in the middle of the streets, doors propped open from the citizens in the city fleeing.

Orlos

   Deep beyond Vorn, Orlos used to be the best laid plans of the region, but now it stands for survival and fights for desperation against the dragons of Korin and Vorn, as well as the Union and Horde of humans. Orlos, being the third largest city in Vorn, it holds a desperate stand against survival, and unity.

   Streets are covered with death and decay. Bodies and skeletons of the old war, bringing back the faint memories of the Old War. Desperation and salvation was at stake, forging people to do the unexpected, to be what they're not, to do what they needed to do to live, even if that meant killing someone they loved. The War and D-Day changed people in ways they cannot explain or come across to. The War made lives in Orlos more challenging and confusing, it made people suicidal and genocidal, being murderous beings.

   Buildings stand in their glory, windows broken, sides being torn and blown apart from missiles and bombs, others being toppled over another, and some even crashing down to the ground, plummeting to the surface, causing debris and pollution to ascend in the air. It was a dust bowl in this time or era, allowing people to be only what they aren't, trying to exceed and ensure their ways of survival. Half the city now flourishes with life, but the other half... the other half holds great misery for those who battled to survive, and see the history and destruction that had taken place.

Janco

   The head-start city of Vorn, main link of Korin, and the link to all business and trade. Janco is the leading city of security and government and home of the Union, Commerce, Core and the Legion Coalition. The powers, rules, laws and governmental planning only occures here and in the one main building of Janco: The Penitentiary of Janco. Further more important buildings reside here as well, like the Bedlam Assult Academy, the Parlimet, the Commerce, and the second main bilding, the Korith.

   Janco is the largest city of Vorn and the leading city of all manufacturing, trade, shipment, buisness, and governmentation. Janco's citizens contaon mainly of being humans, few of them being demons, half-breeds, and elves. Dwarves and other creatures prefer barren or stripped lands, and even small villages. Janco holds the main security prison: Janco Maximum Security Penitentiary. Scattered on certain sectors of streets, terminals of a variety of sizes and designs, are found near at the ends of teh streets or inbetween. Terminals withold info pertaining to the city, as well as every civillian in Janco with a coded number, age, height, weight, sex, occupation, residence, zip code, and a symbol meaning something only the Governments know about.

   Buildings are brought to life here, as streets come alive during the day around daybreak, and decease when nightfall comes. Creatures of the unknown flucuate during the night as most creatures in Janco are nocturnal and night crawlers. Creatures come alive extravigently during the darkness, most being lambent at night while other produce a melody of their own harmony and song. None of the creatures seem lethal, but they are. Most produce toxins that can kill in a matter of seconds, while others being the size of a large cat, maiming and mauling anything that comes into view. People question how these residents are able to live there.

Irthos

   Mountainous region, with valleys, plains, rivers, and all. Irthos is the environmental and the freedom land of which dragons roam freely to their extent and value. Irthos has a vast land of freedom to do as anything desires. Being the most environmental place in Vorn, Irthos only is a small village or town down wedged below the slope of Mount Ukris. Irthos isn't really a large city, but a merely small town only inhabited by elves and environmentalists.

   Here, water runs freely, with no hopes for anything to be built over, under or drilled into. The water is pure, fresh, and clean. Not needing a purifier to purify the water. Chemicals that help maintain the body and malnutrish the body, aiming starvation from ever being an issue in Irthos. Residents here help maintain the land only by giving it water and more trees to help keep the air balance high and healthy. No machines required or is allowed her. This places stays alive just by using the heat from the sun to radiate during cold winters, as well as to power the house. Water is used to help power their homes more fully, operating the home, making it come alive.

Kear

   The Tip of the Spear in most of the land and regretful of it's lost hopes of survival. Kear is the mainland of the Lost Arc, and holds a desperate stand against the dragons of Vorn, holding it's own brink of survival and fortitude. Standing on end of survival, Kear takes the heart of salvation. Civilization here is on a bleak way of living, holding nothing but regret and those held close to them dearly. Kear is the second least place to live, onle for the reason of the domination of a certain dragon specis, for a dragon species dominates and controls Kear.

   Inhabitants here are forced to do labor, going under the command of a Legion leader, commanding what goes on in Kear, what or who comes in and out, as well as what is to be decided. By his ruling, this land is nothing but a dust bowl, just wanting to explode and end all life. The land here is ruff and purely sand, unable to hold life in it's grasp. Once life is reached into the sand, the deadly grips of the unfertile soil kills the seedling, making life impossible to harvest. Srubs, bushes, and desert mained plants are harvested here, for those species of plants can only live in the unfertile soil.

Virlym

   A bleak way to live and no turning back! Virlym is a hostle, trechurous, vile and violent place to live, as the Hysteric dragons take their name in vein to the place of their homeland, making it unstable and vigorous to live in. Basically, the Hornet's Nest of Vorn. Virlym, under Hysteric control, hasn't been stable and alive for thousands of years. Hysterics try to make this place impossible for anything and anyone to live and inhabit here, but they're just make it more of a home for those that can.

   Dried up land, little fertile soil, droughts, dried up riverbeds, and little flowing streams. Water is scairce, as well as food. Hysterics have their own minions of control, demanding them to recieve what they want. To them, everyone here is futile and feckless, them meaning nothing, and has no need to live. Life finds a way, but here... it's where it ends.

Verdana

   One rule in Verdana: Take Cover or Die. Survival of he fittest and the most havoc of all places in Gedda. Hostiles live here and thrive off of Immersion, gaining greed and power, wanting more. Loads of Immersion streams and none can't get enough. Hostiles rampart here, decimating anything that comes in sight. Harboring Immersion Mines, hostiles are greedy over the chemical, thriving for more. Verdana is a city homed to the Immersion-infected creatures known as Hostiles. More hostilic creatures inhabit here as well, bonding with other creatures to creating a much more greater unity of the Hostile Horde.

   Near the city is a moutain range, Mount Verdana. The city recieved it's name by the fact that it harbors next to the mountain range. Life used to come alive here, showing the aurua of birth and continuance of a generation. But, after D-Day... all that changed. Life became death as further more, then could never regain it's stability. Life never found a way in this death trap. Hostiles came to this place as home, making Verdana their home base of civilization, destroying almost everyting. Creating their own ways to live, as well as an army that can grow in seconds.

Hordayn

   The outer city of Verdana and the base of the Hostiles. Hordayn is the under-core base of the Hostiles and Scavengers. Deep below the base is the Palace of the Queen. Palace Guards, Snipers, and all based security is as full frontle here. Hordayn lies below Verdana for this is the main base of the Hostile Horde. Hardayn is homed to many Hostiles, including their queen, the leader of the Hostile Horde, as well as a General. General Rail Laraek.

   Cities scatter under the depths of the moutain, standing there for hundreds of years. The depths of the cities go down for thousands of miles, expanding throughout the entire mountain range, inside and out. In the middle of the entire base is the Palace. A palace where the queen lives, giving and recieving orders, as well as planning out her take over and domination of Vorn, then Siethyia.